
Aug. 5 (W). I participated in FD-3 whole day Workshop
Topic- Imagination Engine: Visual Concept Design process for Interactive media development
It is about creating instructional materials via software tool in the 2nd life environment.
Summary-Distance education professionals continue to evaluate and discover new ways to combine and apply new information discovery and visual design tools to produce educational content. Following an overview of the steps in the Imagination Engine process and a demonstration of the tools used to develop scenario content. We worked in group to:
1. Develop a digital media design using the Imagination Engine process and the latest software tools
2. Brainstorm, visualize, storyboard, and produce imagery for use in interactive instructional content
3. Review and evaluate group experiences.
Comments- Our school has not officially emphasized 2nd life as a teaching and learning tool.
This area can be developed tailored to 2-year colleges' needs.
Aug 6 (R).
11. Creating online learning communities using Web.2.0 technology
Comments- We have done some part of it at our school. But I listened the whole session patiently.
25. FD Model; Overcoming attitudinal and infrastructure barriers to enfranchise remote faculty
My reflection was how 4-year colleges work hard to provide online courses, but bureaucracy and barriers still exist in their specific environment. The presentation provides a model (similar to ADDIE, intending to recruit more pure online faculty for program instructions).
Comments – I was interested in how they render the “Quality Assurance” issues.
14. Enhancing student persistence online: Retention and reporting a multi-dimensional approach In the second part Mr. Ice provided research data regarding retention which is beneficial.
Aug 7 (F).
43. Studio e: A professional development model for e-learning
Comments- Our school has done the contents of this presentation.
Good to know how other schools tackle problems.
Conclusion:
Generally speaking, I feel that 2-year colleges are still a little bit ahead of general 4-year universities in terms of mobility and adaptation, except some cutting-edge Tech research institutes such as MIT, Nova, and proprietary universities. The Conference has more focuses from general 4-year colleges’ perspectives. The characteristics of student population, faculty, and the edu-ecology between 4-year vs. 2-year are quite different. These can be my personal bias.
Overall, in addition to Michael G. Moore's presentation, two events stood out as my favorites – Teemu Arina’s Keynote and the fascinating E-Poster sessions in the Exhibit Hall.
# For the E-Poster sessions, I would like to share my thoughts:
Ideas- School can purchase wide Plasma (HD Koisk, twice or much larger than the ones we have currently ) screens installed in different campuses for each division, department, or program. Projects from faculty, students or other kind of collaborative works presented in the e-poster format can be instantly shown on the Wide Screen high density of Plasma around all campuses.
Doable conditions- Encourage each department, division, or program to provide teaching&learning relating project plans, work-in-progress, or completed projects on E-Poster with “specific incentives” as rewards.
Match the Green sustainable cores: E- poster saves the project materials (such as paper, tripartites, color, paints and other presenting items…etc.) The whole product-process activity relating to Green Initiatives is pedagogically and economically sustainable (except time spent on projects).
Potential impact- showcase individual and collaborative work via e-poster presentation in an omnipresent fashion to share information and recognize participants’ endeavor and contribution. Promote 2-year college type of scholarship.
Crystal Li-chin Huang Handouts 082709
Topic- Imagination Engine: Visual Concept Design process for Interactive media development
It is about creating instructional materials via software tool in the 2nd life environment.
Summary-Distance education professionals continue to evaluate and discover new ways to combine and apply new information discovery and visual design tools to produce educational content. Following an overview of the steps in the Imagination Engine process and a demonstration of the tools used to develop scenario content. We worked in group to:
1. Develop a digital media design using the Imagination Engine process and the latest software tools
2. Brainstorm, visualize, storyboard, and produce imagery for use in interactive instructional content
3. Review and evaluate group experiences.
Comments- Our school has not officially emphasized 2nd life as a teaching and learning tool.
This area can be developed tailored to 2-year colleges' needs.
Aug 6 (R).
11. Creating online learning communities using Web.2.0 technology
Comments- We have done some part of it at our school. But I listened the whole session patiently.
25. FD Model; Overcoming attitudinal and infrastructure barriers to enfranchise remote faculty
My reflection was how 4-year colleges work hard to provide online courses, but bureaucracy and barriers still exist in their specific environment. The presentation provides a model (similar to ADDIE, intending to recruit more pure online faculty for program instructions).
Comments – I was interested in how they render the “Quality Assurance” issues.
14. Enhancing student persistence online: Retention and reporting a multi-dimensional approach In the second part Mr. Ice provided research data regarding retention which is beneficial.
Aug 7 (F).
43. Studio e: A professional development model for e-learning
Comments- Our school has done the contents of this presentation.
Good to know how other schools tackle problems.
Conclusion:
Generally speaking, I feel that 2-year colleges are still a little bit ahead of general 4-year universities in terms of mobility and adaptation, except some cutting-edge Tech research institutes such as MIT, Nova, and proprietary universities. The Conference has more focuses from general 4-year colleges’ perspectives. The characteristics of student population, faculty, and the edu-ecology between 4-year vs. 2-year are quite different. These can be my personal bias.
Overall, in addition to Michael G. Moore's presentation, two events stood out as my favorites – Teemu Arina’s Keynote and the fascinating E-Poster sessions in the Exhibit Hall.
# For the E-Poster sessions, I would like to share my thoughts:
Ideas- School can purchase wide Plasma (HD Koisk, twice or much larger than the ones we have currently ) screens installed in different campuses for each division, department, or program. Projects from faculty, students or other kind of collaborative works presented in the e-poster format can be instantly shown on the Wide Screen high density of Plasma around all campuses.
Doable conditions- Encourage each department, division, or program to provide teaching&learning relating project plans, work-in-progress, or completed projects on E-Poster with “specific incentives” as rewards.
Match the Green sustainable cores: E- poster saves the project materials (such as paper, tripartites, color, paints and other presenting items…etc.) The whole product-process activity relating to Green Initiatives is pedagogically and economically sustainable (except time spent on projects).
Potential impact- showcase individual and collaborative work via e-poster presentation in an omnipresent fashion to share information and recognize participants’ endeavor and contribution. Promote 2-year college type of scholarship.
Crystal Li-chin Huang Handouts 082709