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Friday, December 21, 2012

What It is vs. How It Should Be

These days, gun and media seem re-surging on the tip of the iceberg. I was looking for some old writings regarding imaging making and its impact on society done when I was an art student. Then the following one appeared first, but, in a "neutral and objective" tone that makes me wonder who, what, how the contemporary image makers, surely, the particular digital ones, who dominate the ubiquitous video game business (for the better and the worse) and the relevant products, taking on their role, status, and functions in this rapidly transformed-into-the-virtual world!!!

 Note on Graphic Design And Visual Communication of Gregg Berryman

                                      By  Crystal Li-chin Huang, 1999
1. Summary:

            “ The absence of design is a hazardous kind of design. Not to design is to suffer design by default.   We cannot afford to have graphics, products, and architecture  ‘just happen.’ ”            

The book is about history and practice of graphic design published in 1979 and revised in 1984.   From the design necessity, the roots of design, the targeted audience, to the process and methodological explanation about different terminology, function and  practice, the author, domestically and cross-culturally laid out a fundamental techniques, concepts and principle of visual communication.

Either for visual literacy or professional practice in design, he emphasized  that the solid foundation of this discipline is the most important part of the design education process.  Through the stable establishment of  historical awareness and visual intelligence,  the designer develops variety of alternative solutions to reach the optimal goals - finds the best and brings it into use.

2. Observation:

Some interesting observations were identified and discussed as follows:
a. The horrendous  “eye harassment” of the author’s specific intention:
There are several things in my life that I almost try not to touch. To read a series of CAP words - not to mention the handwritten CAP of whole body text, is one of them.  The author’s all CAP lettering in this book reminded you the formidable analogy and opposite test in the GRE vocabulary section.

So, we know this scheme, or we should say “a very special design” - the author’s choice of hand lettering rather than typesetting to explain design concepts, as he named it-  was personal and was intended to help to remove some sort of the “mystery “ of design, but I  think the most important point is that all caps typesetting reduces reading speed by about 15%. Your can not just read it by browsing or skimming, but chewing and pondering as slowly as you have to. This is a very special experience to me.

b. The difference between Design and other Natural Sciences, e.g.,  mathematics or chemistry:  the author mentioned that the former discipline had more than a single solution for each problem, i.e. alternative solutions, which is different from the Natural Sciences (p.2). Designer attempted to find the optimum or best of the alternative solution.  Actually, this is partially true.  Many hard-core sciences do have  alternative solutions  to a problem set. Trial and error and experiments are necessary for many natural sciences in order to find the best, efficient and economic ones. The major difference is the methodological approach: the latter is pure rational, objective and scientific with universally precise criteria to measure the outcome.

            c. Two forces are in constant opposition: The author pointed out that Design was not art but a creative pursuit and could bring equal satisfaction (p.3)   He also mentioned that the fine artist had an audience of only one (herself or himself).  The graphic designer dealt with a mass audience of sometimes millions. Due to the different intent, the self-expression or personal creativity must be tamed and brought into a delicate balance for the constant need to satisfy an audience in a logical and rational manner within the economic limits.  From the author’s assumption that to fit the targeted audience’s need (time, appreciation, and cost) would confine certain degree of  the creativity of a graphic designer, so design was not art. And the fine artist was his or her own audience.

            These generalizations may not hold true today.  Since the trajectory of fine arts has been evolving from 60’s  Conceptual, Performance, Minimalists’ formalist visual vocabulary...etc. into 70’s pluralism and 80’s post-modernism which critique the Esoteric Modernist concept of the artist as a lone individual heroically creating a unique new personal reality.  The post-modernists place the artist within a socio-economic and political system, which ends the concept of avant-garde genre developed in the 60’s. 
Especially the Simulationists -  they aim their art with a populist audience. The imagery shared by the culture as a whole takes precedence over individualistic forms.
The boundary of fine arts vs. applied arts, arts vs. craft is unavoidably becoming blurry.

            So, I am wondering to what extent the tension between “Two forces”-creativity vs. audience need is existing in today’s design market and practice?

d. Selecting an effective mark is bound by the scale of a business:
The author mentioned that when a budget was small, few exposures could be purchased, magnifying the need for quick recognition and low abstraction.   A high level of abstraction is a luxury only the high-rolling client can afford (p.11)

            Here exists an interesting phenomenon- Good abstraction is a desired and determined variable in the selecting the effective marks.  Because the low budget can make the low abstraction marks possible and get quicker recognition with more effective visual tools. Then, the big business is self-imposed into a dilemma: to spend much more money to gain slow recognition with wide abstraction range for the luxurious/high aesthetics’ sake?

Could big businesses have the luxury to gain quicker recognition with effective visual tools that small business enjoys and get the quality of abstraction with fixed budget?

            e.  This book was published 15-20 years ago;  I did not check it out whether there was an up-to-date version of it.  Some sections (such as mass/multi-media imagery making and rendering), would have been more elaborated and interesting, if the newer version did exist.

3. Effects on the current work:

This is my first class of Graphic Design that helps a neophyte understand the techniques, principles, method and the main gestalt concepts of this discipline.  Not only in the micro level of processing the graphic design per se, but also to the macro state of its practical operation in the competitive marketing world, the author provided the first hand and insightful direction to the learner.